✩ News Archive ✩
Cirkoban: Sokoban meets cellular automata written in Scheme
Last week, we released a small puzzle game called Cirkoban. Cirkoban is the very first publicly accessible application developed by Spritely that features the Goblins distributed programming library running in web browsers. We bet big on Hoot, our Scheme-to-WebAssembly compiler, a little over a year ago in order to bring Goblins to the web. That bet is starting to pay off! In this post, we’ll talk in detail about how we made Cirkoban and how it showcases Spritely technology.
Make a game with Hoot for the Lisp Game Jam!
Distributed System Daemons: More Than a Twinkle in Goblins' Eye
Guile Hoot v0.4.1 released!
Organizational changes at the Spritely Institute
Today we’re announcing some organizational changes at the Spritely Networked Communities Institute. My co-founder and colleague Randy Farmer is transitioning out of the Executive Director role. I (Christine Lemmer-Webber) will be stepping into the role of Executive Director, and David Thompson, formerly our Core Infrastructure Architect, will be stepping up as Chief Technology Officer.
Spritely Goblins v0.13.0: Object Persistence and Easier IO!
Guile Hoot v0.4.0 released!
How to Draw an Owl with the Spritely Institute
LWN on Spritely
Daroc Alden over at LWN.net has penned a piece on the Institute's long-term goal of developing a new paradigm for distributed computing, our progress so far, and the role OCapN will play in supporting our work.